Nearby friends count as having done +1 wound in combat, which doesn’t matter because they’re Custodes, and the Warlord himself is better in a challenge, which doesn’t matter because he’s a Custodes and all other Custodes are Chosen Warriors. They have only one warlord trait that they have to take and it isn’t very good. The issue for their opponents will be trying to stop them before they make it to melee, often by turn two. Their guns are great but there aren’t many of them and they tend to have relatively short ranges, especially if you want to shoot vehicles. Units like despoilers could find it hard to hit, wound or break through the 2+ saves on Custodes – or they would if they hadn’t already died at I5.Īs for shooting, Custodes don’t have the best. If those armies find Custodes charging back towards them they could well be cut to pieces. 30k features quite a lot of marine armies designed to charge at the enemy and fight them in melee. All of that means they’ll just casually wander through even elite enemy infantry, often killing them before they get to swing. They have an 8” move (meaning +1 to charges) and can therefore run 13”. Your “basic” custodian goes around with a 2+ save, a couple of T5 wounds and four WS5, S5+ AP2 attacks, striking at I5.
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